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CROSSNET® Doubles Net Add On (Net Only)

Original price was: R999,00.Current price is: R799,00.

FloatOr as low as R133,17 / month interest-free, using your existing credit card. For orders over R1000,00.How it works

10 in stock

CROSSNET® Double Net Add On (Net Only)

Take your Crossnet games to the next level with the Crossnet Doubles Net Add-On. Designed to transform your standard 4-way volleyball setup into a larger court. This easy-to-attach net lets you switch up the competition and enjoy faster-paced, team-based action. Perfect for advanced players or those looking for a new challenge, the Doubles Net Add-On is durable, lightweight, and ideal for both beach and backyard play. More teamwork, more strategy, more fun!

Includes: 8-player Net

Product Footprint
Length: 700 cm (276 in/23ft)
Width: 700 cm (276 in/23ft)

Net Material: Nylon & Cotton Blend

  • *Please note: You must have the original set to use this net.

Details

  • 30 day returns
  • Free shipping
  • Secure checkout
  • 6-month warranty

PRODUCT FEATURES

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Easy Setup

Set up in 5 minutes in sand or grass.

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Portable

Collapsable & fits into our travel backpack.

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Height-Adjustable

Easily transition from adult (7?11) to children’s (5? 6″) height in a flash!

CROSSNET IN THE NEWS

“AMERICA’S FASTEST GROWING BACKYARD GAME”

ESPN

“STORES CAN’T KEEP CROSSNET IN STOCK”

FORBES

“OUR #1 RANKED BACKYARD GAME”

PEOPLE MAGAZINE

PLAY STARTS IN THE 4TH SQUARE

Players pick a square 1-4. The player in the 4th square serves the ball diagonally to the 2nd square. The ball must be returned over the net to any square in one hit (up to three hits per side if playing in teams). The 2nd square can not spike the serve. You use your hands, head & feet to keep the ball alive.

MISPLAYING THE BALL

Players are eliminated when the ball lands in the square. Only the player in the 4th square receives a point when a player is eliminated. Stay alive to survive.

ROTATION & SCORING

Each time a player is eliminated, that player leaves the court and all remaining players rotate clockwise. If the fourth was not eliminated, they earn 1 point. The lowest ranking square is then filled in with a new player waiting in line or the previously eliminated player. Games are played to 11, win by 2.

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