Includes: Support structure, surface net, centre net, ball & carry bag
SmashNet by CROSSNET®
Original price was: R1499,00.R999,00Current price is: R999,00.
 Or as low as R166,50 / month interest-free, using your existing credit card. For orders over R1000,00.How it works
Or as low as R166,50 / month interest-free, using your existing credit card. For orders over R1000,00.How it works17 in stock
SmashNet – The Ultimate 360° Action Game
Get ready for non-stop action with SmashNet, an electrifying twist on roundnet designed for high-energy fun anywhere. Combining volleyball’s fast-paced intensity with 360° gameplay, SmashNet keeps players spiking, diving, and smashing from every direction.
In addition, its premium design features a sturdy net, responsive bounce surface, and durable frame for long-lasting play. Therefore, whether casual or competitive, SmashNet guarantees addictive rallies, quick footwork, and nonstop fun for all skill levels.
From the Creators of CROSSNET and Danny Duncan
Imagine table tennis and volleyball merging into the most epic backyard sport ever. Well, that happened—welcome to SmashNet, the world’s first game of its kind.
Portable and Convenient
Moreover, SmashNet is built for portability. Whether at the beach, park, or backyard, it’s lightweight and easy to carry everywhere you go.
Quick and Easy Setup
In addition, SmashNet sets up in under five minutes. This means more time playing with friends and less time unpacking or assembling equipment.
Enjoy Endless Fun
Finally, SmashNet guarantees excitement for everyone. All players start as beginners and can easily follow its simple rules. Like volleyball, each team gets three hits before advancing the ball across the net. Be the first to score 11 points and claim victory in this fast, hybrid sport.
Product Dimensions
Length: 256 cm
Width: 130 cm
Height: 51 cm
Net Material: Nylon & Cotton Blend
Net Frame: Steel Alloy Frame
Ball Material: Rubber
Details
- 30 day returns
- Free shipping
- Secure checkout
- 6-month warranty
 
			
			PLAY STARTS IN THE 4TH SQUARE
Players pick a square 1-4. The player in the 4th square serves the ball diagonally to the 2nd square. The ball must be returned over the net to any square in one hit (up to three hits per side if playing in teams). The 2nd square can not spike the serve. You use your hands, head & feet to keep the ball alive.
MISPLAYING THE BALL
Players are eliminated when the ball lands in the square. Only the player in the 4th square receives a point when a player is eliminated. Stay alive to survive.
ROTATION & SCORING
Each time a player is eliminated, that player leaves the court and all remaining players rotate clockwise. If the fourth was not eliminated, they earn 1 point. The lowest ranking square is then filled in with a new player waiting in line or the previously eliminated player. Games are played to 11, win by 2.


 
					
				 
					
				 
					
				 
					
				 
					
				 
					
				