CROSSNET® Soccer

Original price was: R1999,00.Current price is: R1199,00.

FloatOr as low as R199,84 / month interest-free, using your existing credit card. For orders over R1000,00.How it works

50 in stock

CROSSNET® 4-Way Soccer offers a new twist on the classic game. CROSSNET® Soccer is the latest innovation.

Kick your backyard fun into high gear with CROSSNET Soccer, the world’s first four square game for soccer lovers!

Perfect for parks, fields, and backyards, CROSSNET Soccer is quick to set up, easy to learn, and endlessly competitive. The CROSSNET® 4-Way Soccer is great for players of all ages and skill levels, whether you’re training your footwork or just having fun with friends. Get ready to run, pass, and score in the ultimate soccer showdown with CROSSNET® 4-Way Soccer excitement!

Includes: Support structure, net, boundary lines, 4 stakes, carry bag for convenient CROSSNET® 4-Way Soccer setup.

Product Dimensions
Length: 396 cm (156 in/13ft)
Width: 396 cm (156 in/13ft)
Height: 100 cm (39in)

Compatible Soccer Ball: Size 5
Ball not included. However, it’s compatible with any standard ball for your CROSSNET® 4-Way Soccer matches.

Net Material: Nylon & Cotton Blend
Net Frame: Steel, ensuring durability during CROSSNET® 4-Way Soccer games.

Details

  • 30 day returns
  • Free shipping
  • Secure checkout
  • 6-month warranty

CROSSNET IN THE NEWS

“AMERICA’S FASTEST GROWING BACKYARD GAME”

ESPN

“STORES CAN’T KEEP CROSSNET IN STOCK”

FORBES

“OUR #1 RANKED BACKYARD GAME”

PEOPLE MAGAZINE

PLAY STARTS IN THE 4TH SQUARE

Players pick a square 1-4. The player in the 4th square serves the ball diagonally to the 2nd square. The ball must be returned over the net to any square in one hit (up to three hits per side if playing in teams). The 2nd square can not spike the serve. You use your hands, head & feet to keep the ball alive.

MISPLAYING THE BALL

Players are eliminated when the ball lands in the square. Only the player in the 4th square receives a point when a player is eliminated. Stay alive to survive.

ROTATION & SCORING

Each time a player is eliminated, that player leaves the court and all remaining players rotate clockwise. If the fourth was not eliminated, they earn 1 point. The lowest ranking square is then filled in with a new player waiting in line or the previously eliminated player. Games are played to 11, win by 2.

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